Base stats:
Constitution: Determines health
Attack -
Determines:
•
Defense -
Determines:
•
Favor -
Determines:
• your chance of spoils/ looting
Agility -
Determines:
• your turn in combat
• chance of dodging
• stealth
• movement per square (MPS) modifier.
Skill -
Determines:
• your aptitude in your designated Job
• factors in your Siel aptitude.
Personality -
Determines:
• your aptitude in interacting with other PC's and NPC's.
• prices of goods
Jobs:
• Dungeoneering
• Crafting
• Manipulation (Diplomacy, )
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Classes:
Religion:
• Elagacir (Holy) -
• Elphamira (Nonpartisan) -
• Eibos / Eiji (Damned) -
Siels:
• Fire
• Water
• Helus
• Light
• Dark
• Aero
• Terra